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Q-bert
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Q-bert Game Description
Q-bert
Q*bert (pronounced /?kju?b?rt/) is an arcade video game developed and published by Gottlieb in 1982. It is a platform game that features two-dimensional (2D) graphics. The object is to change the color of every cube in a pyramid by making the on-screen character jump on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the titular character based on childhood influences and gave Q*bert a large nose that shoots projectiles. His original idea involved traversing a pyramid to shoot enemies, but Davis removed the shooting game mechanic to simplify gameplay. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@!? during development. Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character\'s likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The game has since been ported to numerous platforms. Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. In later stages, each cube must be hit multiple times to reach the target color. In addition, cubes will change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Jumping off the pyramid results in the character death. The player is impeded by several enemies: Coily, a purple snake that chases after Q*bert; Ugg and Wrong-Way, purple creatures that run along the sides of the cubes; and Slick and Sam, green gremlins that revert the color changes that have occurred. A collision with purple enemies is fatal to the character. Colored balls occasionally appear at the top of the pyramid and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one will immobilize the on-screen enemies. Upon dying, Q*bert emits a sound likened to swearing. A multi-colored disc on either side of the pyramid serves as an escape device from danger, particularly Coily. The disc returns Q*bert to the top of the pyramid, tricking Coily to jump off the pyramid if the snake was in close pursuit.

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Q-bert Scores [+/-]
 Date 
 Name 
 Scores 
05/01/2009 08:20 pm
 
Tim Sczerby 
62050
08/07/2008 12:25 pm
 
permafrostrick 
42725
08/07/2009 09:41 am
 
kevinwuzhea 
32125
08/25/2008 02:37 am
 
Linder 
25750
03/05/2008 01:23 am
 
Mr Ron 
24875
03/03/2008 09:07 pm
 
NESQueen 
21950
03/04/2008 06:43 pm
 
Barth 
21700
03/05/2008 01:40 pm
 
edy 
21375
11/13/2008 09:38 pm
 
matt2000 
17750
09/23/2008 10:01 pm
 
Jmins 
17725
Tag Cloud [+]
Game Stats
GameQ-bert
Played9155
ScoreboardYes (84 scores)
Folder#1 Classic games
Rating3/5
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