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Prince of Persia
Prince of Persia Game Description
![]() The Original 2d Games. Save the princess and escape from the labyrinth! Prince of Persia is a video game franchise created by Jordan Mechner, originally developed for the Apple II Computer. Through the various titles, the series has been developed and published by many different companies: the first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were developed by Brøderbund; in recent years Ubisoft has developed the games, starting with Prince of Persia: The Sands of Time. Originally it was primarily a 2D platform video game; the franchise has evolved to three-dimensional action-platform games, and has spawned the movie Prince of Persia: The Sands of Time released in May 2010, by Disney. Prince of Persia (often shortened to POP or PoP) is a platform game, originally developed by Jordan Mechner and released October 3, 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character\'s acrobatic responses in a dangerous environment. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game — all this packaged in fluid, life-like motion.
Prince of Persia also influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince.
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